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View Profile daniel-mcl

73 Game Reviews

14 w/ Responses

Needs work.

There are some pretty severe problems. First, in the original version, the muncher walked from square to square instead of blipping, and a lot of the feeling of the game involved running from the different kinds of monsters. It's just silly now.

Second, I couldn't see all the numbers very clearly -- I ate a "30" because I thought it said "80" -- so I'd suggest you use a bold font.

authorblues responds:

well, on my screen resolution (1024x768, which is fairly small) all the numbers are quite clear. secondly, i did try to impliment an actual movement from square to square, but since the scripting for that felt the need to glitch itself to oblivion, i removed it in favor of a working model.

if those were the only problems, did my game really warrant a 1? i mean, couldnt you come up with something lower, as to make this seem ALL about your issues.

Broken for me

When I start the game the character just falls directly off the bottom of the screen.

Broken

Whatever you're using to read the keystrokes is building up a huge backlog so that the game lags several seconds behind the keyboard. At that was at low quality. Fix it.

magma26 responds:

^^ get a better computer, or simply click the "x" or "page" and it shouldn't lag.

Collision test

Use the hitTest method of the cursor symbol instead of a rollOver responder.

Needc to rework the spawning

On the harder difficulty levels, at least 75% of your time is spent with no green balls and no shockwaves, so you do nothing but wait for a shockwave star to show up for a very long time. It's like playing snake with no apples on the screen -- boring! I got to 600 points on insane and gave up because every single thing on the screen was a red ball and nothing changed for over a minute.

Aldarnc responds:

And you vote badly because of that? Its called insane because your suppost to be godly to beat it.

Boring and repetitive...

... just like Halo itself. And don't you think it would be a good idea to make it possible to get out of a vehicle once you get in, you know, in case you want to ever get the flag again?

Good design, but the engine was intolerable

Even at lowest quality on my reasonably high-end computer there were horrible problems with the game -- walking didn't seem to work all the time and the game dropped hundreds of frames at a time. This doesn't make just a whole lot of sense because the game really isn't that demanding on resources, and the introduction video ran fine at high quality, so I have to conclude that the programming of the game engine is absolutely horrible.

Horrible

Instead of actually implementing bullet trajectories, you just have to click directly on the bombs in order to shoot them. I had the cannon aimed perfectly at several bombs, but because I wasn't actually clicking on them it didn't work. Stupid.

Broken

The game doesn't work correctly -- it registered zero points under short straight for the combination 2, 3, 4, 5, 2. I think this may be because I didn't hold all five dice and reroll twice (although that's just a guess; it could be completely wrong).

It's not the English

Anyone who thinks he's missing something because of the poor English...... you're not. You're not supposed to have any idea what you're supposed to do from the instructions; you have to figure out the rules from the examples.

Age 39, Male

Student

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