Great concept, but the execution could use a reboo
This is an interesting game mechanic and the game has a wonderful aesthetic. That said, if the game is supposed to be about clouds, I want to see some clouds -- drift and billow and all -- and not some white beads. Of course it makes the puzzles a little less precise and a little more to do with timing and so forth, but I think it's worth rethinking the dynamic a little. At one extreme, you'd have a pure strategy game where pressing the arrows would move the cloud by exactly one block; since you've rejected this (and rightly so), it would definitely be worthwhile to make the clouds just a little more cloudlike.